This summer academy is designed to provide K-6 teachers with the knowledge and experience necessary to incorporate hands-on and interactive activities in their daily classroom curriculum. This session will guide teachers through supporting their students as they are learning math, art, music and science by demonstrating concepts and idea through coding and robotics examples using RoboBlockly, a user-friendly web-based coding and robotics environment. Teachers will learn specific teaching pedagogy and strategies for integrating coding, robotics and physical computing activities into math, science and other STEAM curriculum, as well as how to support the Common Core State Standards (CCSS), Next Generation Science Standards (NGSS), Computer Science (CS) Standards using the C-STEM Math-ICT Curriculum with interactive computing, programming and robotics, and physical computing. Teachers also learn how to reinforce mathematical concepts with practical applications via hands-on computing and robotics activities using RoboBlockly, a classroom-friendly block-based coding environment designed for learning many STEAM subjects. These computing activities reinforce logical reasoning and critical thinking skills, as students learn how to write functions, and visualize, process, save and plot experimental and hypothetical data. Teachers will get first-hand experience of C-STEM RoboPlay Competition and advise their students during this level-playing field robot competition.